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The EXODUS Storage Manager is a client-server object storage system which provides "storage objects" for storing data, versions of objects, "files" for grouping related storage objects, and indexes for supporting efficient object access. A storage object is an uninterpreted container of bytes which can range in size from a few bytes to hundreds of megabytes. The Storage Manager provides routines to read, overwrite, and efficiently grow and shrink objects. In addition, the Storage Manager provides transactions, lock-based concurrency control, and log-based recovery.
GNU E is a persistent, object-oriented programming language developed as part of the Exodus project. GNU E extends C++ with the notion of persistent data, program level data objects that can be transparently used across multiple executions of a program, or multiple programs, without explicit input and output operations.
GNU E's form of persistence is based on extensions to the C++ type system to distinguish potentially persistent data objects from objects that are always memory resident. An object is made persistent either by its declaration (via a new "persistent" storage class qualifier) or by its method of allocation (via persistent dynamic allocation using a special overloading of the new operator). The underlying object storage system is the Exodus storage manager, which provides concurrency control and recovery in addition to storage for persistent data.
The current release of GNU E is based on gcc/g++ version 2.2.2, and is upward compatible with C++ as implemented by that compiler. Your Comment
GNU E is a persistent, object-oriented programming language developed as part of the Exodus project. GNU E extends C++ with the notion of persistent data, program level data objects that can be transparently used across multiple executions of a program, or multiple programs, without explicit input and output operations.
GNU E's form of persistence is based on extensions to the C++ type system to distinguish potentially persistent data objects from objects that are always memory resident. An object is made persistent either by its declaration (via a new "persistent" storage class qualifier) or by its method of allocation (via persistent dynamic allocation using a special overloading of the new operator). The underlying object storage system is the Exodus storage manager, which provides concurrency control and recovery in addition to storage for persistent data.
The current release of GNU E is based on gcc/g++ version 2.2.2, and is upward compatible with C++ as implemented by that compiler. Your Comment
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